Fun simple competitions for children. Games with matches

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For children

Competition "Quick Count"
Teams must line up with their backs to the audience. We have a set of cards on which numbers from 1 to 8 are written, according to the number of players in the team. We pin these cards on our backs. Each person does not know what number is written on his back, but he can see the card of the person in front. At the signal, the teams must line up so that the numbers on their cards are in order. So here we go! Whose team will complete this task faster?!

For children

Competition "Auto racing"
And the participants in the next competition will be girls. Now you will all see that girls are great car drivers. So, “auto racing” is announced.
One girl from each squad is invited. Children's cars are tied to threads of the same length. You need to wind the thread around the pencil. The winner is the one who winds the entire thread faster, and the car must move strictly along the intended road - line.

For children

Competition of ditties “Musical impromptu”
Come up with a ditty that ends with these words:
- ...the eye does not open;
- ...eyebrows fall off;
- ...the tooth has been swinging for a long time;
- ...ears are developing;
- ...legs are tangled;
- ...curls curl;
- ...knees buckle;
- ...the cheeks are swollen;

For children

Competition "Chicken"
Our next competition is called "Chicken". Are you often scolded by your parents or teachers for writing “like a chicken with its paw”? Have you ever tried to write with your foot? At our holiday everything is possible. Want to try?
(One team member is asked to take off his shoes and sock from his right foot. A felt-tip pen is inserted between the toes, and everyone has a Blank sheet paper. Players need to write the word "HUMOR" as quickly as possible. The one who does it better wins.)

For children

"The Animals Are Blamed"
From childhood we are taught that animals are kind and funny. But they are insidious. Dogs bite, cats scratch, birds peck, horses neigh, camels spit. Who can competently accuse them of deceit? Depict animals in all their glory:
- A hippopotamus that fell into a puddle;
- Pugnacious rooster;
- An escaped rabbit;
- An impudent goat;
- A pig sitting on a cactus;
- Sad cow;
- A monkey at the table;
- A kitten climbing the curtains.

For children

"CHAYNICHEK"

The words of this game-song are learned with children in advance and sung, accompanied by hand movements:
teapot - palms parallel to each other
lid - palm right hand- lid
bump - fist
hole - fingers ring (OK sign)
steam flows - circles are made with the index finger in increasing directions.
As you sing, the words are replaced by the word - La-la-la and hand movements.

Teapot with lid.
Lid with a bump.
A lump with a hole...
There is steam coming out of the hole.

Steam goes into the hole.
Hole in the bump...
Lump in the cap...
Lid with teapot.

For children

Children are divided into two teams. One team will “cook” the soup (name the vegetables), and the other will “compote” (name the fruits). They speak in turns. The team that names the most words wins.
Option: not teams play, but two people.

For children

Two teams participate in the relay race. At a signal, representatives from each team race on pots to a certain mark and return back, passing the pots to other team members, etc. Which team will complete the task faster?

For children

The game is fun for children and mothers at the holiday. Appeal to adults:
“Look how your children have grown, how smart and beautiful they are. Do you remember, just recently, those sleepless nights at their beds? You probably remember this scream for a long time? Shall we check? Mothers turn away, children scream
"UA-UA", mothers must guess the voice of their child.

For children

Drawing on the back.
An exciting and fun game for family holidays and children's parties. Sit in a circle, having previously taped a piece of paper to each person's back. Further, according to the principle of the game “Broken telephone, words are passed into each other’s ears. The words should not be complex, such that they can be depicted. For example: house, sun, flower, person, table, etc. But the words are transmitted in the form of a picture - on the back of the previous person you need to draw with an unsharpened pencil what the presenter said. The one on whose back they were drawing must understand what is being said and draw the same thing on the back of his neighbor in front, etc. from player to player .No peeking! When everyone has finished drawing, fun is guaranteed!

For children

Magic thread.
This game involves hiding a gift in a child’s room and tying a long string to it. Give the child the tip of this thread and send him off in search of the treasure. A great game for a birthday or holiday. To make the task more challenging, you can pass a string through door handles, tie some large object, hide it under pillows or cubes - create a kind of “obstacle course”.

Funny children's, active competitions for birthdays!

The happiest day for a mother, a day that cannot be forgotten, is the birthday of her child. However, the older the baby gets, the more troublesome this holiday can be for parents. However, these efforts are pleasant. A gift for the birthday boy and colorful invitations for his guests, a cake with candles and lots and lots of balloons, pick up games and entertainment for the kids... It seems like nothing has been forgotten. To help you a little, we have collected the most interesting birthday contests for children here! And you don’t need to look for anything!

Game “Bird Market”

(children's competitions are good both for school and for a child's birthday)

This is an Italian competition for teenagers. Six to eight people play. One player is the seller, the other is the buyer. The rest squat down and cover their knees with their hands. They're chickens. The buyer approaches the seller and asks: “Are there any chickens for sale?” - “How not to be, there is.” - “Can I take a look?” - "Please". The buyer comes behind the chickens and touches them one by one: “I don’t like this one, he’s too old,” “This one is wiry,” “This one is skinny,” etc. And finally, touching the selected chicken, he says: “I’ll buy this one.” The seller and buyer lift the chicken by both elbows into the air, swing it and say: “You are a good chicken. Don’t unclasp your arms and don’t laugh.” If the chosen chicken starts to smile or laugh or opens his arms, he is eliminated from the game.

Shot Put Competition

(Funny children's competition not only for schoolchildren - teenagers)

An inflated balloon is placed on the edge of the table. The driver is blindfolded and placed with his back to the table. Then he takes 5 steps forward and turns in place three times. Next, he must return to the table and blow the ball onto the floor. Most likely, he will lose the right direction and will blow the ball away from where there is no trace of it. It will be very funny!

A kopeck saves the ruble

To play you will need small coins and several small cups. Participants are divided into teams with the same number of players. According to the number of teams, piggy bank cups are placed at the finish line. Each team lines up one behind the other.

A coin is placed on the toe of the first team member. The player tries to carry it from the start line to the finish line (three to four meters) without dropping it and throw it into the “piggy bank.” The participant who drops the coin is eliminated from the game. For each coin that lands in the cup, the team is awarded one point. The team that scores wins greatest number points.

Game "Mirror"

The participants of the game are divided into two teams. One person from each team stands at a distance of three steps from the ball lying in the middle. The task of one of the players is to approach the ball, grab it and take it to him, the task of the other is to protect the ball.
Rules of the game: The one who approaches the ball must make various movements around it: crouch, turn his back to the ball, even move away from it. And the defender must, like a mirror, repeat everything that the enemy does, and at the same time be on alert. He can also bully his opponent before he takes one step away from the ball. All pairs play in turns, the players of the first team “take” the ball, the players of the second team defend it. In the second round, the teams switch roles. The one with the most points wins.

“Find a shoe”

Preparation. Two or more teams of 10-15 players remove their shoes and place them in a pile 15 steps in front of them. The shoes should be well mixed so that from afar no one can recognize theirs. A game. Both teams line up and the first player in line runs to the pile and looks for his shoes. When he finds it, he puts it on and runs back to his team. The next player in line does the same, and so on until all team members are once again wearing shoes. The game is most interesting when the players' shoes are not varied!

"Ribbon Pair"

(competitions for teenagers on February 14, pairs)
The presenter invites 5 boys and 5 girls to go on stage. They stand around him. The leader has 10 ribbons clutched in his fist, the ends of which hang freely in different directions, but their middles are mixed up. A bow is tied at one end of each ribbon. The presenter invites all participants to take hold of these ends; the girls need to choose those ends on which bows are tied. On the count of “One, two, three,” the presenter unclenches his fist, and all participants disperse around the hall. The first couple to unravel wins. Thus, each ribbon “tied” the pair with its ends.

Game with adjectives - Birthday greetings to a child

... and ... (child's name)! Happy birthday to you! Over this year, from ... and ... a baby, you have turned into ... and ... a boy/girl! And this is all thanks to your... mom and... dad. May they continue to love you and... raise you the same way. I wish you to remain the most... grandson/granddaughter for your... grandparents. And let your...grandmother Anya still dote on you. … let your mother’s friend Aunt Lena love you like her own son, and let her … daughter Katenka be crazy about you…. Aunt Masha and ... Uncle Vitya will always invite you to visit them and their ... sons Tyoma and Styopa will become your ... comrades. In general, grow up, (child’s name) ... and ... Kisses and hugs. Your... Aunt Tanya.

Instead of ... - adjectives invented in advance are substituted. Better by those people who have not seen the text of the congratulations. The funnier the adjectives, the more interesting the game will be.

"Theater director"

(great competition for school and birthdays)

Tell the poem “Our Tanya is crying loudly” if
1) you have a toothache
2) you got wet in the rain and were chilled
3) you got a speck in your eye
4) a brick fell on your foot
5) you have scabies
6) a wolf is chasing you
7) your parents hurt you
8) a fly stuck to you
9) your pants are falling down
10) you are in a very good mood)
Depict using facial expressions:
1) an athlete approaching the barbell
2) a fan of the team that scores the goal
3) football goalkeeper
4) fencer
5) an athlete who ran 5 kilometers
6) a patient in the dentist's office.

"Who is faster"

The guests are divided into two teams, each with a participant. They receive a large box and a matching set of items. Task: put the items in the box and close it as quickly as possible. With each new participant, the box becomes smaller, and the items are larger or more difficult to pack. But keep in mind that you must try in advance whether the items fit into the container. The team whose members complete the job faster and do their job better wins.

“Egg Basketball”

The game involves teams of three or more participants, who are given raw eggs and one basket each. Team members must take turns getting an egg into the basket. The team that manages to throw the most eggs into the basket wins this competition.

“Dance with a lid”

To play, you will need an ordinary pan lid. Participants divide into pairs, clamp the lid of a saucepan between them and begin to dance to fast music. They must dance so that the lid does not fall, and if this does happen, the couple is eliminated from the game. The remaining couples continue to compete until the winner.

“Reel it quickly”

For this game you need to prepare two spools and threads 3 - 5 m long. A mark is made in the middle of the thread - with paint or a knot. The players stand opposite each other, holding a spool in their hands so that the thread is taut. On command, they begin to quickly wind the thread onto the spool, all the time getting closer to each other. The first one to reach the middle of the string wins.

Sound engineer

This game requires sound accompaniment, and here you cannot do without special devices. To do this, immediately find objects that can become sources of different characteristic sounds. A baking sheet and a metal spoon, ski boots and a board, clean tin cans, a saucepan with a lid filled with dry peas, a whistle and more will do.
Also, have a tape recorder and a blank cassette ready. Now you are ready to make a radio show. Tell us, for example, “The Tale of Good and Evil.” It might start like this:
“One day we were wandering through the forest and suddenly heard someone’s steps. (Put your hands into your shoes, and then move them heavily and slowly along the board). At first the footsteps were quiet but gradually became louder and louder. (You know how to do this). I turned around and saw a huge bear. I froze in fear, and then thunder struck. (Hit the pan several times with a spoon). I looked at the sky, from which large drops of rain were falling (shake a can of dry peas), and the bear opened his umbrella and walked away...”
Turn on the microphone and get down to business.

Transformations

Everything and everyone turns into something else, but not with the help of words, but with the help of determining the appropriateness of actions. The room turns into a forest. Then the participants become trees, animals, birds, lumberjacks, etc. And if to the station, it means to a suitcase, a train, passengers. And if in the studio - as announcers, TV cameramen, “pop stars”, etc. At the same time, someone can create noise, depict props, etc.

Discoverer

First, participants are asked to “discover” a new planet - inflate it as quickly as possible Balloons, and then “Populate” this planet with inhabitants - quickly draw human figures on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner.

Fun competition

You will need: an empty (glass) bottle, thread and pens (pencils).
1) tie a thread to your waist.
2) tie a pen (pencil) to the remaining end (15-20cm).
3) stand over the bottle (push the pen (pencil) slightly once and try to insert the end of the pen (pencil) into the neck of the bottle.
Very fun competition! The one who does it first will win!!!

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins. - the ball does not fly, but rolls along the ground, launched by hand, - players kick the ball with their feet, - players throw the ball with both hands from behind their heads.

Ball in the ring

The teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor. - instead of large balls, you can take 6 tennis balls, - instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and to pick up a fallen ball without outside help It's also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in outer circle- to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition. Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants - “groovy” ones - become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line. Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins. 1. Ivan Tsarevich and the gray ... (wolf) 2. Sister Alyonushka and brother ... (Ivan) 3. Finist - Clear ... (falcon) 4. Princess - ... (Toad) 5. Geese - ... (Swans) 6. According to the pike ... (command) 7. Frost ... (Ivanovich) 8. Snow White and seven ... (dwarves) 9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win: Sasha walked along the highway and sucked on a dryer. Karl stole corals from Clara, and Clara stole a clarinet from Karl. The ships tacked and tacked, but did not tack. He reported, but didn’t report enough, but when he started to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet. The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he consciously took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two players, blindfolded, each stand at their own chair. At the signal, they need to go around their friend’s chair to the right, return to their place and ring the bell. The one who does it faster wins.

Tongue twister competition

Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported. Children's competitions on the site

Tilt the ball

The ball with a loop is put on a rope so that it moves freely along it. Two people take hold of the ends of the rope and, with their hands, try to give the rope such an inclination so that the ball slides towards the “enemy” and touches him. Whoever succeeds is the winner. Pairs should be selected of approximately the same height.

Draw a ponytail

For this game you will need a large sheet of paper, a pencil, and a blindfold. First, the presenter draws an animal (cat, dog, pig) with a pencil on a piece of paper. Draws everything except the tail. One of the players is blindfolded. He should try to draw a ponytail blindly. Then other players try to do it. The one whose drawing is more accurate wins.

Candies

You will need: rope, scissors, “candy”, gifts. Identical “candies” hang on a string, inside of which it is indicated what the one who cuts the “candy” with a blindfold will receive as a gift.

The most attentive

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. From those who wish, 4 people are selected. Ropes with nails from the back of the head are tied to the participants' belts. After this, the participants stand with their backs to the previously placed bottles. At the command of the game leader, the participants must hit the bottle with a nail without using their hands. The one who manages to hit the target first wins. Children's birthday contests on the site

Whose team is smarter

The players stand in a circle. Everyone counts on “first” and “second”. Each team chooses a captain. The leader gives each team captain a ball. At the command of the leader, the captains pass the balls, one to the right, the other to the left, to the players of their teams. The game is played up to three times; The team that wraps the ball in a circle three times faster and returns it to the captain wins.
In the game, it is prohibited to throw the ball, you can only pass it from hand to hand to team players.

In the swamp

Participants are given two sheets of paper. They must go through the “swamp” along “bumps” - sheets of paper. You need to put the sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Move to another sheet, turn around, take the first sheet again and place it in front of you. And so, whoever crosses the room first and comes back wins.

Throw on a ring

A board 2.5 - 3 m long is placed on the ground. Holes are drilled in it every 25 - 30 cm (11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing the rings, trying to put them on the figure. In case of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to move the piece to the outermost hole at his end of the board first.

Wind up the cord

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around a pencil. Whoever reaches the knot faster is the winner. Instead of a cord, you can take a thick thread.

crooked path

A curved, serpentine line is drawn on the floor with chalk - a path. Looking at your feet all the time through inverted binoculars, you need to walk the path from one end to the other without tripping.

By a thread

On the ground, with a sharp stick, several (according to the number of participants in the game) parallel straight lines are drawn, marking the distance (50-60 meters). Start! Everyone is running a race - it is important not only to come first, but also to run the distance “like on a thread” - so that the tracks always fall on the drawn straight line. By the way, this will be easier for those who run with their knees raised high rather than dragging their feet. Children's competitions and games.

Chairs

To play you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. There should be one less of them than the participants in the game. Children stand next to the chairs outside. The leader holds a tambourine or cap in his hands. Following the signal from the presenter, who announces the start of the game, the children begin to walk around the chairs in a circle. Suddenly the presenter hits the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a place. He is out of the game. When the second round begins, one chair is removed. This continues until there is only one player left. He will become the winner.

Pull

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line. Rule: start pulling exactly at the signal.

Bilbock

An ancient French game with a tied ball, which is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bielbock is ready. You need to throw the ball up and catch it in a glass or mug. One point is awarded for this. Take turns catching the ball until you miss. The one who misses passes the ball to the next player. The winner is the one who first scores the agreed number of points.

Rope

Each team is given a rope. At the signal, each team must pull it through their clothes (sleeves) as quickly as possible.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Pour the water

The game involves 2 people. You need to take 4 identical glasses and pour the same amount of water into 2 of them. The water can be tinted with watercolor paint so that it is clearly visible. And the remaining 2 glasses remain empty. Following the leader’s signal, each player must use a spoon to pour water from a full glass into an empty one. The winner will be the one who crosses the water faster.

Stick your nose on

Draw a funny face (without a nose) on a large piece of paper, and separately sculpt a nose out of plasticine. Attach the sheet to the wall. The players take a few steps back. One by one, they blindfold themselves, approach the portrait and try to stick the nose in place. The one who sticks the nose more accurately wins.

Who will blow next

We blow on the bottle caps so that they fly off as far as possible.

Fashionista

On two tables there are each a handbag, beads, clips, lipstick and a mirror. There are two players. At the signal, you need to put on beads, clips, put on lipstick, take your purse and run to the opposite wall of the hall. The one who completes the task faster wins. Children's games and competitions.

Feel and count

Three people from each team are called. There are chairs for each player. The players are blindfolded. Bags of candy are placed on the chairs. Without using their hands, players must sit on a chair and count how many candies are in the bag.

Catch an apple

This is a traditional English game played during the Halloween holiday. To play you need a bowl of water. Several apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds in this becomes the winner.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

Poetry competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse best wins.

Strong grip

Having split into pairs, the players stand with their backs to each other, 1.5 m in diameter, and clasp with their arms bent at the elbows. By pushing the body forward, everyone tries to force the opponent to lift his legs off the floor. The one who wins the fight the most times wins. You can run the competition differently. The players, standing with their backs to each other, raise a stick, which they hold tightly with their hands. Objective: lean forward and try to lift your opponent off the ground.
The one who ends up in the air or lets go of the stick loses.
Another option: the players sit opposite each other on the ground (resting their feet on their partner’s feet) and take hold of a gymnastic stick. At the signal, everyone begins to pull the stick in their own direction. The winner is the one who manages to tear his opponent off the ground for 3-5 seconds.

Spoon game

To play you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. A flag is placed at a distance of 7 - 8 m. Players are given a spoon with an egg (or ball) on it. Following the leader’s signal, players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on his way. The ball cannot be held with the other hand. The one who reaches the finish line faster is considered the winner.

Matryoshka dolls - children's competition

There are two sundresses and two scarves on the chair. Whoever puts on a sundress and ties a scarf faster is the winner.

Cluny prize

Gauze is stretched on two stands, with prizes hung on it - fruits, candies, cookies, etc. The player is given a rooster mask with a long beak. The eyes are covered with a special curtain. The player's task is to approach the counter and peck at the prize. For orientation, a line is drawn with chalk in front of the counter on the floor.

Jellyfish

In this competition, participants must throw their silk scarf into the air without dropping it on the floor. The winner is the participant who manages to hold the scarf in the air for as long as possible.

Sock

Five people participate in the competition. They are asked to quickly put on a long sock, helping with the toes of the other foot.

Birthday contests for children

A child's birthday should be fun and positive, for this you need to prepare for it; contests and competitions will be excellent entertainment at the holiday.

Competitions for children's parties

Birthdays happen only once a year and this holiday should definitely be remembered by the birthday person. Festive decoration the hall, invited guests, refreshments are of great importance, but the whole atmosphere of the event depends on the chosen competitive program. Prepare interesting and fun competitions for children should be done in advance so that the celebration takes place at the highest level.

Rules

  1. The conditions for entertainment should be simple and understandable to the birthday boy and his guests.
  2. If the birthday is held in the style of a pirate party, then competitions are about Winnie the Pooh will be inappropriate - choose fun that matches the theme of the holiday.
  3. Competitions should be varied and replace each other as soon as at least one participant gets bored.
    The main requirement for holiday fun is that there should be enough attention for absolutely everyone!

The older a child gets, the more difficult it is to surprise him with something. This also applies to the birthday program. A nine-year-old child will not be happy with activities for children; entertainment must be carefully thought out and appropriate for the age category.

Criteria for selecting competitions

For a children's audience, it does not matter how much time was spent on preliminary preparation. The main thing is that the game should not be boring. Competition program should be compiled taking into account several factors:

  • temperament of children's company;
  • age of invited guests;
  • room area;
  • complexity of the props;
  • safety for children's health.

The age of the children invited to the holiday depends on how physically and mentally developed they are. This criterion determines which competitions will be appropriate at the holiday. There are games that will be incomprehensible to very young children or uninteresting to older children.
A birthday party in an ordinary apartment slightly limits the possibilities due to the small area of ​​the room. If possible, allocate the most spacious room for games for one evening, remove chairs, armchairs, and small interior details to another room.
For competitions, you should not choose too complex decorations and props. For a friendly group, you can pick up holiday accessories in any store or make them yourself from improvised materials. It is not necessary to buy something expensive, the main purpose of the props is to complement festive atmosphere, and not become the “star” of the evening.
All entertainment should be as safe as possible and not harm the health of the birthday boy and his guests. It is worth refusing to use low-quality pyrotechnics and dangerous chemicals if you do not have the ability to handle them.

Types of competitions

An entertainment program cannot take place on the same emotional level, therefore, in order for the holiday to be a success, competitions should be divided into conditional categories.

  1. Active competitions.
    These include relay races, catch-up races, speed and agility competitions. This category of entertainment is offered to guests at the very beginning of the holiday, when everyone wants to have fun and move. In a large room there will be no problems with choosing outdoor activities, but in a small room you will have to think about the options. A game of children's bowling or ring throwing would be appropriate here.
    Team games should make up at least 50% of the entire holiday so that all children can take part in the fun. This great opportunity to unite the children's team and immerse them in gaming reality.
  2. Musical and dance.
    A competition for the best karaoke song or a dance competition will entertain the birthday boy and guests. Children will be pleased to feel like a pop or dance floor star. The participation of adults is required, who will suggest the words to funny songs.
  3. Joke and association competitions.
    Question-answer game, riddles, interactive games- quiet entertainment will bring no less pleasure than active entertainment. The guys will be able to show off their knowledge and win in team competitions, thanks to their ingenuity and intelligence.
  4. Creative competitions.
    You will rarely meet a child who does not like to draw or make crafts from plasticine. Not a single child invited to the holiday will refuse to participate in the competition for the best drawing or origami.

Prizes for competitions

Prizes for competitions require special attention. On children's party no one should be left without a gift, even a symbolic one. Candies, small figures cartoon characters, medals and certificates - for a child it doesn’t matter what exactly his small victory will be marked with. Encouragement makes participating in competitions even more fun. Children awaken to immediate excitement; they want to show their best side and take part in all the games.
The main thing is that there are enough incentive prizes for everyone, then the great mood will remain until the end of the festive event.

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